Vireo is the driving force behind the godslayers.


Str:49 (+19) Dex:29 (+9) Con:__ (+/- 0) Int:24 (+7) Wis:30 (+10) Cha:32 (+11)

Current form: Medium-sized humanoid vampire Race(s): Human, Vampire, Infernal Class: Cleric 16

Deity Rank 8(For now, only applying AC and Save bonuses.)

HP:906 AC:65 (10+7[dex]+34[natural infernal]+6[natural vampire]+8[deity])

Attacks: 2 claws +58 melee (4d6+16), 1 bite +52 melee (4d8+8 +spell suck), 6 wings +50 melee (2d6+8), 1 tail slam +50 melee (4d8+8) Space/Reach: 10ft./10 ft.

Special Attacks: Improved grab, spell suck, learned spell immunity, spell-like abilities, summon fiend, blood drain, children of the night, dominate, create spawn, energy drain

Special Qualities: Abomination traits, undead traits, fast healing 20, regeneration 15, SR 38, DR 15/good and epic, DR 10/silver and magic, resistance fire 20, cold 20, and electricity 10, turn resistance +4, alternate form, gaseous form, spider climb

Skills: Bluff +8 Balance +50, Concentration +52, Diplomacy +52, Escape Artist +50, Hide +58, Jump +36, Knowledge (arcana) +49, Knowledge (the planes) +49, Listen +61, Move Silently +58, Search +57, Sense Motive +59, Spellcraft +49, Spot +61, Tumble +50

Feats: Alertness, Cleave, Combat Reflexes, Dodge, Great Cleave, Improved Initiative, Lightening Reflexes, Power Attack, Improved Sunder, Weapon Focus (claw)

Epic Feats: Blinding Speed (×2), Epic Toughness, Epic Weapon Focus (bite), Epic Weapon Focus (claw), Tenacious Magic (greater invisibility), Tenacious Magic (blur)

Saves: (All +8 from Deity Rank 8) Fort +31, Ref +31, Will +30

Vampiric Weaknesses:

Repelling a Vampire

Vampires cannot tolerate the strong odor of garlic and will not enter an area laced with it. Similarly, they recoil from a mirror or a strongly presented holy symbol. These things don’t harm the vampire—they merely keep it at bay. A recoiling vampire must stay at least 5 feet away from a creature holding the mirror or holy symbol and cannot touch or make melee attacks against the creature holding the item for the rest of the encounter. Holding a vampire at bay takes a standard action.

Vampires are also unable to cross running water, although they can be carried over it while resting in their coffins or aboard a ship.

They are utterly unable to enter a home or other building unless invited in by someone with the authority to do so. They may freely enter public places, since these are by definition open to all.

Slaying a Vampire

Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see the note on fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape. Similarly, immersing a vampire in running water robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion. Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent).

Abomination Traits:

  • Immune to polymorphing, petrification, and other form-altering attacks;
  • Not subject to energy drain, ability drain, ability damage, or death from massive damage;
  • Immune to mind-affecting effects;
  • Fire resistance 20;
  • Cold resistance 20;
  • Nondetection ;
  • True seeing at will;
  • Blindsight 500 ft.;
  • Telepathy out to 1,000 ft.

Undead Traits:

  • No Constitution score.
  • Darkvision out to 60 feet.
  • Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
  • Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects.
  • Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
  • Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score.
  • Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless).
  • Uses its Charisma modifier for Concentration checks.
  • Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
  • Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
  • Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor.
  • Undead do not breathe, eat, or sleep.

Vireo is a member of a noble vampire family. He was one of the few to be ‘introduced’ rather than ‘born into’ the Bloodbane clan. Unknown to all members of that family, Vireo was an Infernal who had escaped the Abyss and took a human form to disguise himself. He quickly seized power in the house and began to take the wheel of the power behind the city the Bloodbanes called home. An underground circle of organized crime arose, with Vireo its unknown head. He kept his identity secret, and went by the name Godling, a testament to his true heritage, and his true goal. After only a few years in power, his downfall was brought about by the Dawn, a legion of ten thousand paladins led by Amagoran Lightbringer, a direct descendant of Torm. Though he managed to slay over half the Dawn, he was brought to his knees by Amagoran himself. Just before the final blow fell, he triggered his last defense: A perfect illusion of himself, while he slipped into his gaseous form and back to his home in the city. It was surprisingly effective, and he commenced taking down every member of the Dawn. To this day, only Amagoran, Avatar of the newest incarnation of Torm, is still alive. Vireo decided a new tactic was needed. He needed more power. And to do that, he had to go back to the beginning. To his true parents. After guiding an exiled drow out of the Underdark, a dragon disciple from another time into the city, and making an acquaintance who shared his hatred of Amagoran, Vireo thought that he had a party that could hold together well, provided the treasure and the battles were plenty. And Vireo…he thought he could provide.


Godslayers Visyge